Course is an individualized project in Interactive Arts and Media, determined by interest and ability of the student, and carried out under the direction, guidance, and supervision of an instructor.
Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses, or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. Directed Studies involve close collaboration with a faculty advisor who will assist in development and design of the project, oversee its progress, evaluate the final results, and submit a grade.
Course provides students with internship opportunities to gain valuable work experience in an area of interest while receiving academic credit. Graduating seniors find internships invaluable in aiding their job search.
Course is an individualized project in Interactive Arts and Media, determined by interest and ability of the student, and carried out under the direction, guidance, and supervision of an instructor.
Course advances students' practical understanding of media theory, with an emphasis on interactive models of communication. This course focuses on navigational models of interaction design and how to create participant-centered interfaces through research, usability testing, and iterative design. Students produce substantial written critiques to demonstrate their growing understanding of the discipline.
One credit hour course offers the student basic skills in designing and creating a Web site. Course will engage students in planning, creating, and defining a site primarily using Macromedia Dreamweaver. Other topics covered will include using text, graphics, and tables, working with layers, image maps, animation, multimedia, drop down menus, rollovers, frames, and forms.
Game artists use a variety of tools and techniques in their work yet the process always begins with a desire to extend one's artistic talent through technology. This class, taught by a professional game artist, will introduce students to the practice of making 3D assets such as models, animations and backgrounds for the video game. Students will learn how to export assets into a game engine and become acquainted with the game production pipeline
Working hands-on and in small teams, students will create playable video games for social impact using a user-friendly but robust game development platform. As a dynamic learning lab, participants work together to research, play and discuss a wide range of alternative games on topics such as equity, global human rights and youth issues. Students actively investigate emerging trends in mobile/social gaming, transmedia, ARGS and direct action gaming in order to conceptualize and create their own game for change.